Geeks' Corner

Topics in APPLICATION DESIGN and DESIGN THEORY :
Basics of Prototyping
Building a design layout using the grid system
Button design in UI
C.R.A.P.
Choosing a typeface for your app
Choosing the Right Colors
Choosing The Right Font
Choosing the right font
Color and shade considerations in application design
Color Harmony Inspirations From the Real World
Color in UX design
Common mistakes made when designing UI
Considering user limitations in UI design
Conveying emotions through colors
Create emotion with color
Design Equals Attention
Design Patterns
Designing call to action buttons
Designing for iOS and Android
Designing Sounds
Fitts' Law
Fitts' Law Revisited
Form vs function
Gestalt Principles in UI design
Gestalt Principles in UI Design - Part 1
Gestalt Principles in UI Design - Part 2
Gestalt Principles in UI Design - Part 3
he Importance of Icons
Hick's Law
Illusions of Control
Importance of color choices in UI design
Importance of text in user interface
Introduction to Design Thinking
Keeping things simple
Lazy Registration and Progressive Disclosure
Miller's Law
Miller's Law in UX Design
Notifications Psychology
Ockham’s Razor
Organizing Colors
Parkinson's Law
Placing Controls
Positive Reinforcement in Design
Principle of least effort
Principle of limited attention
Principle of proximity
Principles in mobile user experience design
Psychological approach to user interfaces
Psychological Considerations in UI Design
Psychology in design
Psychology in UI/UX
Psychology lessons for UX design
Psychology of shapes
Psychology of User Perception
Psychology To Influence User Behavior
Simpler Isn't Always Better
Simplicity in UI Design
Simplify Design, User Choices
Social aspects of UI design
Sound and UX Design
Sounds in UX Design
Tesler's Law
The 80 / 20 Rule
The color Wheel in UI Design
The evolution of buttons in UI design
The first steps in designing an application
The importance of choosing the right colors for UI design
The need for prototyping in UI design
The Power of Color
The Resurgence of Skeuomorphism
The Science Behind User Experience
The Von Restorff Effect
Three Design Principles for better User Experience
Three levels of typographic hierarchy
Typography
UI button design
Ui design considerations from a biological point of view
User Control Perception
User memory considerations in UI design
Using Colors That Fit
Using Psychology To Guide User Behavior
UX Design For User Retention
UX Design Goals
UX Design Science
UX Design: User Journey Map
Visual Hierarchy - the F-Pattern
Visual Hierarchy - Z-Pattern
Visual Perception
What is Material Design
What is prototyping
What is User Flow
What is UX Design
White Space
Wireframing user flow controls


Memory management and the Stack

A stack organizes a set of data elements in a Last In, First Out ( LIFO ) manner. The three basic operations on a stack are: push which adds a new element to the top of the stack, pop which removes an element from the top of the stack, and a check to see if the stack is empty. ...

Variable Scoping in Go

Variables that are declared inside a function or a block are called local variables. They can be used only by statements that are inside that function or block of code. Local variables are not known to functions outside their own. The following example uses local variables. ...

Go Variables

A variable definition tells the compiler where and how much storage to create for the variable. A variable definition specifies a data type and contains a list of one or more variables of that type. There are two types of variable declarations, explicitly typed variables and implicitly typed variables. Below is an example of an explicitly typed variable ...

Python Tuples

We can tuple just like we create a list, except that we use regular brackets instead of square brackets. If we create a tuple with a single item, we need to include a comma at the end, otherwise we'll end up with a string. Tuples can hold different data types including lists so we can have a tuple with an element being a list. We access the values in a tuple by using the variable name with an index value enclosed in square brackets. We can also pick a range of values by using two indices se ...